waybar/src/modules/gamemode.cpp
2022-05-21 12:02:45 +02:00

238 lines
7.2 KiB
C++

#include "modules/gamemode.hpp"
#include <fmt/core.h>
#include <spdlog/spdlog.h>
#include <cstdio>
#include <cstring>
#include <string>
#include "AModule.hpp"
#include "giomm/dbusconnection.h"
#include "giomm/dbusinterface.h"
#include "giomm/dbusproxy.h"
#include "giomm/dbuswatchname.h"
#include "glibmm/error.h"
#include "glibmm/ustring.h"
#include "glibmm/variant.h"
#include "glibmm/varianttype.h"
#include "gtkmm/icontheme.h"
#include "gtkmm/label.h"
#include "gtkmm/tooltip.h"
namespace waybar::modules {
Gamemode::Gamemode(const std::string& id, const Json::Value& config)
: AModule(config, "gamemode", id), box_(Gtk::ORIENTATION_HORIZONTAL, 0), icon_(), label_() {
box_.pack_start(icon_);
box_.pack_start(label_);
box_.set_name(name_);
event_box_.add(box_);
// Tooltip
if (config_["tooltip"].isBool()) {
tooltip = config_["tooltip"].asBool();
}
box_.set_has_tooltip(tooltip);
// Tooltip Format
if (config_["tooltip-format"].isString()) {
tooltip_format = config_["tooltip-format"].asString();
}
// Hide when game count is 0
if (config_["hide-not-running"].isBool()) {
hideNotRunning = config_["hide-not-running"].asBool();
}
// Icon Name
if (config_["icon-name"].isString()) {
iconName = config_["icon-name"].asString();
}
// Icon Spacing
if (config_["icon-spacing"].isUInt()) {
iconSpacing = config_["icon-spacing"].asUInt();
}
box_.set_spacing(iconSpacing);
// Wether to use icon or not
if (config_["use-icon"].isBool()) {
useIcon = config_["use-icon"].asBool();
}
// Icon Size
if (config_["icon-size"].isUInt()) {
iconSize = config_["icon-size"].asUInt();
}
icon_.set_pixel_size(iconSize);
// Format
if (config_["format"].isString()) {
format = config_["format"].asString();
}
// Format Alt
if (config_["format-alt"].isString()) {
format_alt = config_["format-alt"].asString();
}
// Glyph
if (config_["glyph"].isString()) {
glyph = config_["glyph"].asString();
}
gamemodeWatcher_id = Gio::DBus::watch_name(
Gio::DBus::BUS_TYPE_SESSION, dbus_name, sigc::mem_fun(*this, &Gamemode::appear),
sigc::mem_fun(*this, &Gamemode::disappear),
Gio::DBus::BusNameWatcherFlags::BUS_NAME_WATCHER_FLAGS_AUTO_START);
// Connect to gamemode
gamemode_proxy = Gio::DBus::Proxy::create_for_bus_sync(Gio::DBus::BusType::BUS_TYPE_SESSION,
dbus_name, dbus_obj_path, dbus_interface);
if (!gamemode_proxy) {
throw std::runtime_error("Unable to connect to gamemode DBus!...");
} else {
gamemode_proxy->signal_signal().connect(sigc::mem_fun(*this, &Gamemode::notify_cb));
}
// Connect to Login1 PrepareForSleep signal
system_connection = Gio::DBus::Connection::get_sync(Gio::DBus::BusType::BUS_TYPE_SYSTEM);
if (!system_connection) {
throw std::runtime_error("Unable to connect to the SYSTEM Bus!...");
} else {
login1_id = system_connection->signal_subscribe(
sigc::mem_fun(*this, &Gamemode::prepareForSleep_cb), "org.freedesktop.login1",
"org.freedesktop.login1.Manager", "PrepareForSleep", "/org/freedesktop/login1");
}
event_box_.signal_button_press_event().connect(sigc::mem_fun(*this, &Gamemode::handleToggle));
}
Gamemode::~Gamemode() {
if (gamemode_proxy) gamemode_proxy->unreference();
if (gamemodeWatcher_id > 0) {
Gio::DBus::unwatch_name(gamemodeWatcher_id);
gamemodeWatcher_id = 0;
}
if (login1_id > 0) {
system_connection->signal_unsubscribe(login1_id);
login1_id = 0;
}
}
// Gets the DBus ClientCount
void Gamemode::getData() {
if (gamemodeRunning && gamemode_proxy) {
try {
// Get game count
auto parameters = Glib::VariantContainerBase(
g_variant_new("(ss)", dbus_get_interface.c_str(), "ClientCount"));
Glib::VariantContainerBase data = gamemode_proxy->call_sync("Get", parameters);
if (data && data.is_of_type(Glib::VariantType("(v)"))) {
Glib::VariantBase variant;
g_variant_get(data.gobj_copy(), "(v)", &variant);
if (variant && variant.is_of_type(Glib::VARIANT_TYPE_INT32)) {
g_variant_get(variant.gobj_copy(), "i", &gameCount);
return;
}
}
} catch (Glib::Error& e) {
spdlog::error("Gamemode Error {}", e.what().c_str());
}
}
gameCount = 0;
}
// Whenever the DBus ClientCount changes
void Gamemode::notify_cb(const Glib::ustring& sender_name, const Glib::ustring& signal_name,
const Glib::VariantContainerBase& arguments) {
if (signal_name == "PropertiesChanged") {
getData();
dp.emit();
}
}
void Gamemode::prepareForSleep_cb(const Glib::RefPtr<Gio::DBus::Connection>& connection,
const Glib::ustring& sender_name,
const Glib::ustring& object_path,
const Glib::ustring& interface_name,
const Glib::ustring& signal_name,
const Glib::VariantContainerBase& parameters) {
if (parameters.is_of_type(Glib::VariantType("(b)"))) {
gboolean sleeping;
g_variant_get(parameters.gobj_copy(), "(b)", &sleeping);
if (!sleeping) {
getData();
dp.emit();
}
}
}
// When the gamemode name appears
void Gamemode::appear(const Glib::RefPtr<Gio::DBus::Connection>& connection,
const Glib::ustring& name, const Glib::ustring& name_owner) {
gamemodeRunning = true;
event_box_.set_visible(true);
getData();
dp.emit();
}
// When the gamemode name disappears
void Gamemode::disappear(const Glib::RefPtr<Gio::DBus::Connection>& connection,
const Glib::ustring& name) {
gamemodeRunning = false;
event_box_.set_visible(false);
}
bool Gamemode::handleToggle(GdkEventButton* const& event) {
showAltText = !showAltText;
dp.emit();
return true;
}
auto Gamemode::update() -> void {
// Don't update widget if the Gamemode service isn't running
if (!gamemodeRunning || (gameCount <= 0 && hideNotRunning)) {
event_box_.set_visible(false);
return;
}
// Show the module
if (!event_box_.get_visible()) event_box_.set_visible(true);
// CSS status class
const std::string status = gamemodeRunning && gameCount > 0 ? "running" : "";
// Remove last status if it exists
if (!lastStatus.empty() && box_.get_style_context()->has_class(lastStatus)) {
box_.get_style_context()->remove_class(lastStatus);
}
// Add the new status class to the Box
if (!status.empty() && !box_.get_style_context()->has_class(status)) {
box_.get_style_context()->add_class(status);
}
lastStatus = status;
// Tooltip
if (tooltip) {
std::string text = fmt::format(tooltip_format, fmt::arg("count", gameCount));
box_.set_tooltip_text(text);
}
// Label format
std::string str =
fmt::format(showAltText ? format_alt : format, fmt::arg("glyph", useIcon ? "" : glyph),
fmt::arg("count", gameCount > 0 ? std::to_string(gameCount) : ""));
label_.set_markup(str);
if (useIcon) {
if (!Gtk::IconTheme::get_default()->has_icon(iconName)) {
iconName = DEFAULT_ICON_NAME;
}
icon_.set_from_icon_name(iconName, Gtk::ICON_SIZE_INVALID);
}
// Call parent update
AModule::update();
}
} // namespace waybar::modules