currently, the orientation of group modules is always the opposite of
the bar. Change it so that:
* the default orientation of the group module is always the opposite of
its parent, even for nested groups
* the orientation can be overridden in the config
* css ID and class are set for the group element
-DSP load
-xruns
-connected/disconnected state
-only tested with Pipewire so far but should work with JACK2 as well
On branch dsp
Changes to be committed:
modified: include/factory.hpp
new file: include/modules/jack.hpp
modified: meson.build
modified: meson_options.txt
modified: src/factory.cpp
new file: src/modules/jack.cpp
When adding a custom module with a name, e.g.:
```jsonc
{
...,
"custom/foo#bar": { },
...
}
```
The custom module does not retain the `bar` class as it should, because
all the classes are replaced with the runtime output:
1b4a7b02f4/src/modules/custom.cpp (L141-L147)
Avoid removing the module instance name class so css class behavior is
consistent between all modules.
In file included from src/modules/upower/upower.cpp:1:
include/modules/upower/upower.hpp:25:16: error: no template named 'unordered_map' in namespace 'std'
typedef std::unordered_map<std::string, UpDevice *> Devices;
~~~~~^
In file included from src/modules/upower/upower_tooltip.cpp:1:
include/modules/upower/upower_tooltip.hpp:13:16: error: no template named 'unordered_map' in namespace 'std'
typedef std::unordered_map<std::string, UpDevice*> Devices;
~~~~~^
1. battery.hpp - added local bool variable. Force to print warnings the
only once in order to warn user about wrong battery configuraion. And
does not bring a mess when the battery is turned off (gamepads, etc.)
2. dir_name is an object which takes a part in comparison. So converted to the string.