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Merge pull request #2323 from zjeffer/mediaplayer-improvements
Mediaplayer improvements
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commit
8ce1d15885
@ -1,89 +1,158 @@
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#!/usr/bin/env python3
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import gi
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gi.require_version("Playerctl", "2.0")
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from gi.repository import Playerctl, GLib
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from gi.repository.Playerctl import Player
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import argparse
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import logging
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import sys
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import signal
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import gi
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import json
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gi.require_version('Playerctl', '2.0')
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from gi.repository import Playerctl, GLib
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import os
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from typing import List
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logger = logging.getLogger(__name__)
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def write_output(text, player):
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logger.info('Writing output')
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output = {'text': text,
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'class': 'custom-' + player.props.player_name,
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'alt': player.props.player_name}
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sys.stdout.write(json.dumps(output) + '\n')
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sys.stdout.flush()
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def on_play(player, status, manager):
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logger.info('Received new playback status')
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on_metadata(player, player.props.metadata, manager)
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def on_metadata(player, metadata, manager):
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logger.info('Received new metadata')
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track_info = ''
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if player.props.player_name == 'spotify' and \
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'mpris:trackid' in metadata.keys() and \
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':ad:' in player.props.metadata['mpris:trackid']:
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track_info = 'AD PLAYING'
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elif player.get_artist() != '' and player.get_title() != '':
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track_info = '{artist} - {title}'.format(artist=player.get_artist(),
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title=player.get_title())
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else:
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track_info = player.get_title()
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if player.props.status != 'Playing' and track_info:
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track_info = ' ' + track_info
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write_output(track_info, player)
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def on_player_appeared(manager, player, selected_player=None):
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if player is not None and (selected_player is None or player.name == selected_player):
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init_player(manager, player)
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else:
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logger.debug("New player appeared, but it's not the selected player, skipping")
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def on_player_vanished(manager, player):
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logger.info('Player has vanished')
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sys.stdout.write('\n')
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sys.stdout.flush()
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def init_player(manager, name):
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logger.debug('Initialize player: {player}'.format(player=name.name))
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player = Playerctl.Player.new_from_name(name)
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player.connect('playback-status', on_play, manager)
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player.connect('metadata', on_metadata, manager)
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manager.manage_player(player)
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on_metadata(player, player.props.metadata, manager)
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def signal_handler(sig, frame):
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logger.debug('Received signal to stop, exiting')
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sys.stdout.write('\n')
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logger.info("Received signal to stop, exiting")
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sys.stdout.write("\n")
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sys.stdout.flush()
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# loop.quit()
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sys.exit(0)
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class PlayerManager:
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def __init__(self, selected_player=None):
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self.manager = Playerctl.PlayerManager()
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self.loop = GLib.MainLoop()
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self.manager.connect(
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"name-appeared", lambda *args: self.on_player_appeared(*args))
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self.manager.connect(
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"player-vanished", lambda *args: self.on_player_vanished(*args))
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGTERM, signal_handler)
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signal.signal(signal.SIGPIPE, signal.SIG_DFL)
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self.selected_player = selected_player
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self.init_players()
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def init_players(self):
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for player in self.manager.props.player_names:
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if self.selected_player is not None and self.selected_player != player.name:
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logger.debug(f"{player.name} is not the filtered player, skipping it")
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continue
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self.init_player(player)
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def run(self):
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logger.info("Starting main loop")
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self.loop.run()
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def init_player(self, player):
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logger.info(f"Initialize new player: {player.name}")
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player = Playerctl.Player.new_from_name(player)
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player.connect("playback-status",
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self.on_playback_status_changed, None)
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player.connect("metadata", self.on_metadata_changed, None)
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self.manager.manage_player(player)
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self.on_metadata_changed(player, player.props.metadata)
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def get_players(self) -> List[Player]:
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return self.manager.props.players
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def write_output(self, text, player):
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logger.debug(f"Writing output: {text}")
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output = {"text": text,
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"class": "custom-" + player.props.player_name,
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"alt": player.props.player_name}
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sys.stdout.write(json.dumps(output) + "\n")
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sys.stdout.flush()
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def clear_output(self):
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sys.stdout.write("\n")
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sys.stdout.flush()
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def on_playback_status_changed(self, player, status, _=None):
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logger.debug(f"Playback status changed for player {player.props.player_name}: {status}")
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self.on_metadata_changed(player, player.props.metadata)
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def get_first_playing_player(self):
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players = self.get_players()
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logger.debug(f"Getting first playing player from {len(players)} players")
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if len(players) > 0:
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# if any are playing, show the first one that is playing
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# reverse order, so that the most recently added ones are preferred
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for player in players[::-1]:
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if player.props.status == "Playing":
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return player
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# if none are playing, show the first one
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return players[0]
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else:
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logger.debug("No players found")
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return None
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def show_most_important_player(self):
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logger.debug("Showing most important player")
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# show the currently playing player
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# or else show the first paused player
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# or else show nothing
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current_player = self.get_first_playing_player()
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if current_player is not None:
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self.on_metadata_changed(current_player, current_player.props.metadata)
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else:
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self.clear_output()
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def on_metadata_changed(self, player, metadata, _=None):
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logger.debug(f"Metadata changed for player {player.props.player_name}")
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player_name = player.props.player_name
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artist = player.get_artist()
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title = player.get_title()
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track_info = ""
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if player_name == "spotify" and "mpris:trackid" in metadata.keys() and ":ad:" in player.props.metadata["mpris:trackid"]:
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track_info = "Advertisement"
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elif artist is not None and title is not None:
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track_info = f"{artist} - {title}"
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else:
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track_info = title
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if track_info:
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if player.props.status == "Playing":
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track_info = " " + track_info
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else:
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track_info = " " + track_info
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# only print output if no other player is playing
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current_playing = self.get_first_playing_player()
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if current_playing is None or current_playing.props.player_name == player.props.player_name:
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self.write_output(track_info, player)
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else:
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logger.debug(f"Other player {current_playing.props.player_name} is playing, skipping")
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def on_player_appeared(self, _, player):
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logger.info(f"Player has appeared: {player.name}")
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if player is not None and (self.selected_player is None or player.name == self.selected_player):
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self.init_player(player)
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else:
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logger.debug(
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"New player appeared, but it's not the selected player, skipping")
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def on_player_vanished(self, _, player):
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logger.info(f"Player {player.props.player_name} has vanished")
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self.show_most_important_player()
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def parse_arguments():
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parser = argparse.ArgumentParser()
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# Increase verbosity with every occurrence of -v
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parser.add_argument('-v', '--verbose', action='count', default=0)
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parser.add_argument("-v", "--verbose", action="count", default=0)
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# Define for which player we're listening
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parser.add_argument('--player')
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# Define for which player we"re listening
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parser.add_argument("--player")
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parser.add_argument("--enable-logging", action="store_true")
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return parser.parse_args()
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@ -92,37 +161,22 @@ def main():
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arguments = parse_arguments()
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# Initialize logging
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logging.basicConfig(stream=sys.stderr, level=logging.DEBUG,
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format='%(name)s %(levelname)s %(message)s')
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if arguments.enable_logging:
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logfile = os.path.join(os.path.dirname(
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os.path.realpath(__file__)), "media-player.log")
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logging.basicConfig(filename=logfile, level=logging.DEBUG,
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format="%(asctime)s %(name)s %(levelname)s:%(lineno)d %(message)s")
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# Logging is set by default to WARN and higher.
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# With every occurrence of -v it's lowered by one
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logger.setLevel(max((3 - arguments.verbose) * 10, 0))
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# Log the sent command line arguments
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logger.debug('Arguments received {}'.format(vars(arguments)))
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manager = Playerctl.PlayerManager()
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loop = GLib.MainLoop()
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manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player))
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manager.connect('player-vanished', on_player_vanished)
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGTERM, signal_handler)
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signal.signal(signal.SIGPIPE, signal.SIG_DFL)
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for player in manager.props.player_names:
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if arguments.player is not None and arguments.player != player.name:
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logger.debug('{player} is not the filtered player, skipping it'
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.format(player=player.name)
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)
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continue
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init_player(manager, player)
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loop.run()
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logger.info("Creating player manager")
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if arguments.player:
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logger.info(f"Filtering for player: {arguments.player}")
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player = PlayerManager(arguments.player)
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player.run()
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if __name__ == '__main__':
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if __name__ == "__main__":
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main()
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