dotfiles/vim/plugins/nerdtree/nerdtree_plugin/fs_menu.vim
Tobias Manske 24830b03ec
VIM: Reinstall NERDTree
Nerdtree is a rather slow, but extremely useful plugin. So I made the
decission to reinstall it, but don't launch it on startup but with a
keybinding.

Signed-off-by: Tobias Manske <tobias.manske@mailbox.org>
2018-09-01 11:22:53 +02:00

366 lines
14 KiB
VimL

" ============================================================================
" File: fs_menu.vim
" Description: plugin for the NERD Tree that provides a file system menu
" Maintainer: Martin Grenfell <martin.grenfell at gmail dot com>
" License: This program is free software. It comes without any warranty,
" to the extent permitted by applicable law. You can redistribute
" it and/or modify it under the terms of the Do What The Fuck You
" Want To Public License, Version 2, as published by Sam Hocevar.
" See http://sam.zoy.org/wtfpl/COPYING for more details.
"
" ============================================================================
if exists("g:loaded_nerdtree_fs_menu")
finish
endif
let g:loaded_nerdtree_fs_menu = 1
"Automatically delete the buffer after deleting or renaming a file
if !exists("g:NERDTreeAutoDeleteBuffer")
let g:NERDTreeAutoDeleteBuffer = 0
endif
call NERDTreeAddMenuItem({'text': '(a)dd a childnode', 'shortcut': 'a', 'callback': 'NERDTreeAddNode'})
call NERDTreeAddMenuItem({'text': '(m)ove the current node', 'shortcut': 'm', 'callback': 'NERDTreeMoveNode'})
call NERDTreeAddMenuItem({'text': '(d)elete the current node', 'shortcut': 'd', 'callback': 'NERDTreeDeleteNode'})
if has("gui_mac") || has("gui_macvim") || has("mac")
call NERDTreeAddMenuItem({'text': '(r)eveal in Finder the current node', 'shortcut': 'r', 'callback': 'NERDTreeRevealInFinder'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFile'})
call NERDTreeAddMenuItem({'text': '(q)uicklook the current node', 'shortcut': 'q', 'callback': 'NERDTreeQuickLook'})
endif
if executable("xdg-open")
call NERDTreeAddMenuItem({'text': '(r)eveal the current node in file manager', 'shortcut': 'r', 'callback': 'NERDTreeRevealFileLinux'})
call NERDTreeAddMenuItem({'text': '(o)pen the current node with system editor', 'shortcut': 'o', 'callback': 'NERDTreeExecuteFileLinux'})
endif
if g:NERDTreePath.CopyingSupported()
call NERDTreeAddMenuItem({'text': '(c)opy the current node', 'shortcut': 'c', 'callback': 'NERDTreeCopyNode'})
endif
if has("unix") || has("osx")
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNode'})
else
call NERDTreeAddMenuItem({'text': '(l)ist the current node', 'shortcut': 'l', 'callback': 'NERDTreeListNodeWin32'})
endif
"FUNCTION: s:promptToDelBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is deleted
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToDelBuffer(bufnum, msg)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
" 1. ensure that all windows which display the just deleted filename
" now display an empty buffer (so a layout is preserved).
" Is not it better to close single tabs with this file only ?
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
" Go to the next buffer in buffer list if at least one extra buffer is listed
" Otherwise open a new empty buffer
if v:version >= 800
let l:listedBufferCount = len(getbufinfo({'buflisted':1}))
elseif v:version >= 702
let l:listedBufferCount = len(filter(range(1, bufnr('$')), 'buflisted(v:val)'))
else
" Ignore buffer count in this case to make sure we keep the old
" behavior
let l:listedBufferCount = 0
endif
if l:listedBufferCount > 1
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':bnext! ' | endif"
else
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':enew! ' | endif"
endif
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: s:promptToRenameBuffer(bufnum, msg){{{1
"prints out the given msg and, if the user responds by pushing 'y' then the
"buffer with the given bufnum is replaced with a new one
"
"Args:
"bufnum: the buffer that may be deleted
"msg: a message that will be echoed to the user asking them if they wish to
" del the buffer
function! s:promptToRenameBuffer(bufnum, msg, newFileName)
echo a:msg
if g:NERDTreeAutoDeleteBuffer || nr2char(getchar()) ==# 'y'
let quotedFileName = fnameescape(a:newFileName)
" 1. ensure that a new buffer is loaded
exec "badd " . quotedFileName
" 2. ensure that all windows which display the just deleted filename
" display a buffer for a new filename.
let s:originalTabNumber = tabpagenr()
let s:originalWindowNumber = winnr()
let editStr = g:NERDTreePath.New(a:newFileName).str({'format': 'Edit'})
exec "tabdo windo if winbufnr(0) == " . a:bufnum . " | exec ':e! " . editStr . "' | endif"
exec "tabnext " . s:originalTabNumber
exec s:originalWindowNumber . "wincmd w"
" 3. We don't need a previous buffer anymore
exec "bwipeout! " . a:bufnum
endif
endfunction
"FUNCTION: NERDTreeAddNode(){{{1
function! NERDTreeAddNode()
let curDirNode = g:NERDTreeDirNode.GetSelected()
let newNodeName = input("Add a childnode\n".
\ "==========================================================\n".
\ "Enter the dir/file name to be created. Dirs end with a '/'\n" .
\ "", curDirNode.path.str() . g:NERDTreePath.Slash(), "file")
if newNodeName ==# ''
call nerdtree#echo("Node Creation Aborted.")
return
endif
try
let newPath = g:NERDTreePath.Create(newNodeName)
let parentNode = b:NERDTree.root.findNode(newPath.getParent())
let newTreeNode = g:NERDTreeFileNode.New(newPath, b:NERDTree)
if empty(parentNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
elseif parentNode.isOpen || !empty(parentNode.children)
call parentNode.addChild(newTreeNode, 1)
call NERDTreeRender()
call newTreeNode.putCursorHere(1, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Created.")
endtry
endfunction
"FUNCTION: NERDTreeMoveNode(){{{1
function! NERDTreeMoveNode()
let curNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Rename the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path for the node: \n" .
\ "", curNode.path.str(), "file")
if newNodePath ==# ''
call nerdtree#echo("Node Renaming Aborted.")
return
endif
try
let bufnum = bufnr("^".curNode.path.str()."$")
call curNode.rename(newNodePath)
call b:NERDTree.root.refresh()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
if bufnum != -1
let prompt = "\nNode renamed.\n\nThe old file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Replace this buffer with the new file? (yN)"
call s:promptToRenameBuffer(bufnum, prompt, newNodePath)
endif
call curNode.putCursorHere(1, 0)
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Node Not Renamed.")
endtry
endfunction
" FUNCTION: NERDTreeDeleteNode() {{{1
function! NERDTreeDeleteNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let confirmed = 0
if currentNode.path.isDirectory && ((currentNode.isOpen && currentNode.getChildCount() > 0) ||
\ (len(currentNode._glob('*', 1)) > 0))
let choice =input("Delete the current node\n" .
\ "==========================================================\n" .
\ "STOP! Directory is not empty! To delete, type 'yes'\n" .
\ "" . currentNode.path.str() . ": ")
let confirmed = choice ==# 'yes'
else
echo "Delete the current node\n" .
\ "==========================================================\n".
\ "Are you sure you wish to delete the node:\n" .
\ "" . currentNode.path.str() . " (yN):"
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
call currentNode.delete()
call NERDTreeRender()
"if the node is open in a buffer, ask the user if they want to
"close that buffer
let bufnum = bufnr("^".currentNode.path.str()."$")
if buflisted(bufnum)
let prompt = "\nNode deleted.\n\nThe file is open in buffer ". bufnum . (bufwinnr(bufnum) ==# -1 ? " (hidden)" : "") .". Delete this buffer? (yN)"
call s:promptToDelBuffer(bufnum, prompt)
endif
redraw
catch /^NERDTree/
call nerdtree#echoWarning("Could not remove node")
endtry
else
call nerdtree#echo("delete aborted")
endif
endfunction
" FUNCTION: NERDTreeListNode() {{{1
function! NERDTreeListNode()
let treenode = g:NERDTreeFileNode.GetSelected()
if !empty(treenode)
let s:uname = system("uname")
let stat_cmd = 'stat -c "%s" '
if s:uname =~? "Darwin"
let stat_cmd = 'stat -f "%z" '
endif
let cmd = 'size=$(' . stat_cmd . shellescape(treenode.path.str()) . ') && ' .
\ 'size_with_commas=$(echo $size | sed -e :a -e "s/\(.*[0-9]\)\([0-9]\{3\}\)/\1,\2/;ta") && ' .
\ 'ls -ld ' . shellescape(treenode.path.str()) . ' | sed -e "s/ $size / $size_with_commas /"'
let metadata = split(system(cmd),'\n')
call nerdtree#echo(metadata[0])
else
call nerdtree#echo("No information available")
endif
endfunction
" FUNCTION: NERDTreeListNodeWin32() {{{1
function! NERDTreeListNodeWin32()
let l:node = g:NERDTreeFileNode.GetSelected()
if !empty(l:node)
let l:save_shell = &shell
set shell&
if exists('+shellslash')
let l:save_shellslash = &shellslash
set noshellslash
endif
let l:command = 'DIR /Q '
\ . shellescape(l:node.path.str())
\ . ' | FINDSTR "^[012][0-9]/[0-3][0-9]/[12][0-9][0-9][0-9]"'
let l:metadata = split(system(l:command), "\n")
if v:shell_error == 0
call nerdtree#echo(l:metadata[0])
else
call nerdtree#echoError('shell command failed')
endif
let &shell = l:save_shell
if exists('l:save_shellslash')
let &shellslash = l:save_shellslash
endif
return
endif
call nerdtree#echo('node not recognized')
endfunction
" FUNCTION: NERDTreeCopyNode() {{{1
function! NERDTreeCopyNode()
let currentNode = g:NERDTreeFileNode.GetSelected()
let newNodePath = input("Copy the current node\n" .
\ "==========================================================\n" .
\ "Enter the new path to copy the node to: \n" .
\ "", currentNode.path.str(), "file")
if newNodePath != ""
"strip trailing slash
let newNodePath = substitute(newNodePath, '\/$', '', '')
let confirmed = 1
if currentNode.path.copyingWillOverwrite(newNodePath)
call nerdtree#echo("Warning: copying may overwrite files! Continue? (yN)")
let choice = nr2char(getchar())
let confirmed = choice ==# 'y'
endif
if confirmed
try
let newNode = currentNode.copy(newNodePath)
if empty(newNode)
call b:NERDTree.root.refresh()
call b:NERDTree.render()
else
call NERDTreeRender()
call newNode.putCursorHere(0, 0)
endif
catch /^NERDTree/
call nerdtree#echoWarning("Could not copy node")
endtry
endif
else
call nerdtree#echo("Copy aborted.")
endif
redraw
endfunction
" FUNCTION: NERDTreeQuickLook() {{{1
function! NERDTreeQuickLook()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("qlmanage -p 2>/dev/null '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeRevealInFinder() {{{1
function! NERDTreeRevealInFinder()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open -R '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeExecuteFile() {{{1
function! NERDTreeExecuteFile()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("open '" . treenode.path.str() . "'")
endif
endfunction
" FUNCTION: NERDTreeRevealFileLinux() {{{1
function! NERDTreeRevealFileLinux()
let treenode = g:NERDTreeFileNode.GetSelected()
let parentnode = treenode.parent
if parentnode != {}
call system("xdg-open '" . parentnode.path.str() . "' &")
endif
endfunction
" FUNCTION: NERDTreeExecuteFileLinux() {{{1
function! NERDTreeExecuteFileLinux()
let treenode = g:NERDTreeFileNode.GetSelected()
if treenode != {}
call system("xdg-open '" . treenode.path.str() . "' &")
endif
endfunction
" vim: set sw=4 sts=4 et fdm=marker: