picom replaces compton
This commit is contained in:
		@@ -1,81 +0,0 @@
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backend = "glx";
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vsync = "opengl-swc";
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shadow = true;
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no-dock-shadow = true;
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no-dnd-shadow = true;
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clear-shadow = true;
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shadow-radius = 10;
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shadow-offset-x = -5;
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shadow-offset-y = 0;
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shadow-opacity = 0.8;
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shadow-red = 0.11;
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shadow-green = 0.12;
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shadow-blue = 0.13;
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shadow-exclude = [
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  "name = 'Notification'",
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  "name = 'Albert'",
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  "_GTK_FRAME_EXTENTS@:c",
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  "class_g = 'i3-frame'",
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  "_NET_WM_STATE@:32a *= '_NET_WM_STATE_HIDDEN'",
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  "_NET_WM_STATE@:32a *= '_NET_WM_STATE_STICKY'",
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  "!I3_FLOATING_WINDOW@:c"
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];
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shadow-ignore-shaped = true;
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alpha-step = 0.06;
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blur-background = false;
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blur-background-fixed = true;
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blur-kern = "7x7box";
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blur-background-exclude = [
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  "class_g = 'i3-frame'",
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  "window_type = 'dock'",
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  "window_type = 'desktop'",
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  "_GTK_FRAME_EXTENTS@:c"
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];
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# Duplicating the _NET_WM_STATE entries because compton cannot deal with atom arrays :-/
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opacity-rule = [
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  "97:class_g = 'Termite' && !_NET_WM_STATE@:32a",
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  "0:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_HIDDEN'",
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  "0:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_HIDDEN'",
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  "0:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_HIDDEN'",
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  "0:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_HIDDEN'",
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  "0:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_HIDDEN'",
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  "90:_NET_WM_STATE@[0]:32a = '_NET_WM_STATE_STICKY'",
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  "90:_NET_WM_STATE@[1]:32a = '_NET_WM_STATE_STICKY'",
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  "90:_NET_WM_STATE@[2]:32a = '_NET_WM_STATE_STICKY'",
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  "90:_NET_WM_STATE@[3]:32a = '_NET_WM_STATE_STICKY'",
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  "90:_NET_WM_STATE@[4]:32a = '_NET_WM_STATE_STICKY'"
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];
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fading = false;
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fade-delta = 7;
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fade-in-step = 0.05;
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fade-out-step = 0.05;
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fade-exclude = [];
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mark-wmwin-focused = true;
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mark-ovredir-focused = true;
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use-ewmh-active-win = true;
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detect-rounded-corners = true;
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detect-client-opacity = true;
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refresh-rate = 0;
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dbe = false;
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paint-on-overlay = true;
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glx-no-stencil = true;
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glx-copy-from-front = false;
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glx-swap-method = "undefined";
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sw-opti = true;
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unredir-if-possible = false;
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focus-exclude = [];
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detect-transient = true;
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detect-client-leader = true;
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invert-color-include = [];
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wintypes: {
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    tooltip = { fade = true; shadow = false; opacity = 1.00; focus = true;  };
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};
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		||||
							
								
								
									
										6
									
								
								Makefile
									
									
									
									
									
								
							
							
						
						
									
										6
									
								
								Makefile
									
									
									
									
									
								
							@@ -47,8 +47,8 @@ zsh:
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	ln -s ~/.dotfiles/.zimrc ~/.zimrc
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	ln -s ~/.dotfiles/.zshrc ~/.zshrc
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compton:
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	ln -s ~/.dotfiles/.compton.conf ~/.compton.conf
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picom:
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	ln -s ~/.dotfiles/picom ~/.config/picom
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i3: dep
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	ln -s ~/.dotfiles/i3 ~/.config/i3
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@@ -57,7 +57,7 @@ i3: dep
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.PHONY: clean zsh git vim tmux i3 albert gnupg grobi polybar
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clean:
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	rm -rf ~/.vim ~/.vimrc ~/.tmux ~/.tmux.conf ~/.gitconfig ~/.config/i3
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	rm -rf ~/.zshrc ~/.zimrc ~/.zim ~/.zlogin ~/.compton.conf
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	rm -rf ~/.zshrc ~/.zimrc ~/.zim ~/.zlogin ~/.config/picom
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	rm -rf ~/.mailcap ~/.zsh
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	rm -rf ~/.config/albert
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	rm -rf /tmp/makedir/
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		||||
							
								
								
									
										429
									
								
								picom/picom.conf
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										429
									
								
								picom/picom.conf
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,429 @@
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#################################
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#             Shadows           #
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#################################
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# Enabled client-side shadows on windows. Note desktop windows
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# (windows with '_NET_WM_WINDOW_TYPE_DESKTOP') never get shadow,
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# unless explicitly requested using the wintypes option.
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#
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shadow = false
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# shadow = true;
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# The blur radius for shadows, in pixels. (defaults to 12)
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# shadow-radius = 12
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shadow-radius = 7;
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# The opacity of shadows. (0.0 - 1.0, defaults to 0.75)
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# shadow-opacity = .75
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# The left offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-x = -15
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shadow-offset-x = -7;
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# The top offset for shadows, in pixels. (defaults to -15)
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# shadow-offset-y = -15
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shadow-offset-y = -7;
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# Avoid drawing shadows on dock/panel windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dock-shadow = false
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# Don't draw shadows on drag-and-drop windows. This option is deprecated,
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# you should use the *wintypes* option in your config file instead.
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#
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# no-dnd-shadow = false
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# Red color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-red = 0
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# Green color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-green = 0
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# Blue color value of shadow (0.0 - 1.0, defaults to 0).
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# shadow-blue = 0
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# Do not paint shadows on shaped windows. Note shaped windows
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# here means windows setting its shape through X Shape extension.
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# Those using ARGB background is beyond our control.
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# Deprecated, use
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#   shadow-exclude = 'bounding_shaped'
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# or
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#   shadow-exclude = 'bounding_shaped && !rounded_corners'
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# instead.
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#
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# shadow-ignore-shaped = ''
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# Specify a list of conditions of windows that should have no shadow.
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#
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# examples:
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#   shadow-exclude = "n:e:Notification";
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#
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# shadow-exclude = []
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shadow-exclude = [
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  "name = 'Notification'",
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  "class_g = 'Conky'",
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  "class_g ?= 'Notify-osd'",
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  "class_g = 'Cairo-clock'",
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  "_GTK_FRAME_EXTENTS@:c"
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];
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# Specify a X geometry that describes the region in which shadow should not
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# be painted in, such as a dock window region. Use
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#    shadow-exclude-reg = "x10+0+0"
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# for example, if the 10 pixels on the bottom of the screen should not have shadows painted on.
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#
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# shadow-exclude-reg = ""
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# Crop shadow of a window fully on a particular Xinerama screen to the screen.
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# xinerama-shadow-crop = false
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#################################
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#           Fading              #
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#################################
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# Fade windows in/out when opening/closing and when opacity changes,
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#  unless no-fading-openclose is used.
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# fading = false
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fading = true
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# Opacity change between steps while fading in. (0.01 - 1.0, defaults to 0.028)
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# fade-in-step = 0.028
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fade-in-step = 0.03;
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# Opacity change between steps while fading out. (0.01 - 1.0, defaults to 0.03)
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# fade-out-step = 0.03
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fade-out-step = 0.03;
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# The time between steps in fade step, in milliseconds. (> 0, defaults to 10)
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# fade-delta = 10
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# Specify a list of conditions of windows that should not be faded.
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# fade-exclude = []
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# Do not fade on window open/close.
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# no-fading-openclose = false
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# Do not fade destroyed ARGB windows with WM frame. Workaround of bugs in Openbox, Fluxbox, etc.
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# no-fading-destroyed-argb = false
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#################################
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#   Transparency / Opacity      #
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#################################
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# Opacity of inactive windows. (0.1 - 1.0, defaults to 1.0)
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#inactive-opacity = 1
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# inactive-opacity = 0.95;
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# Opacity of window titlebars and borders. (0.1 - 1.0, disabled by default)
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# frame-opacity = 1.0
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# frame-opacity = 0.7;
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# Default opacity for dropdown menus and popup menus. (0.0 - 1.0, defaults to 1.0)
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# menu-opacity = 1.0
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# Let inactive opacity set by -i override the '_NET_WM_OPACITY' values of windows.
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# inactive-opacity-override = true
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inactive-opacity-override = false;
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# Default opacity for active windows. (0.0 - 1.0, defaults to 1.0)
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# active-opacity = 1.0
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# Dim inactive windows. (0.0 - 1.0, defaults to 0.0)
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# inactive-dim = 0.0
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# Specify a list of conditions of windows that should always be considered focused.
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# focus-exclude = []
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focus-exclude = [ "class_g = 'Cairo-clock'" ];
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# Use fixed inactive dim value, instead of adjusting according to window opacity.
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# inactive-dim-fixed = 1.0
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# Specify a list of opacity rules, in the format `PERCENT:PATTERN`,
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# like `50:name *= "Firefox"`. picom-trans is recommended over this.
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# Note we don't make any guarantee about possible conflicts with other
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# programs that set '_NET_WM_WINDOW_OPACITY' on frame or client windows.
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# example:
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#    opacity-rule = [ "80:class_g = 'URxvt'" ];
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#
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opacity-rule = [
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                "100:class_g = 'pomotroid'",
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                "100:class_g = 'mpv'",
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                "100:name *= 'YouTube'",
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                "100:name = 'Pympress-Inhalt'"
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]
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#################################
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#     Background-Blurring       #
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		||||
#################################
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# Parameters for background blurring, see the *BLUR* section for more information.
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# blur-method =
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# blur-size = 12
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#
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# blur-deviation = false
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# Blur background of semi-transparent / ARGB windows.
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# Bad in performance, with driver-dependent behavior.
 | 
			
		||||
# The name of the switch may change without prior notifications.
 | 
			
		||||
#
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		||||
# blur-background = false
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# Blur background of windows when the window frame is not opaque.
 | 
			
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# Implies:
 | 
			
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#    blur-background
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# Bad in performance, with driver-dependent behavior. The name may change.
 | 
			
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#
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# blur-background-frame = false
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		||||
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		||||
 | 
			
		||||
# Use fixed blur strength rather than adjusting according to window opacity.
 | 
			
		||||
# blur-background-fixed = false
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		||||
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		||||
 | 
			
		||||
# Specify the blur convolution kernel, with the following format:
 | 
			
		||||
# example:
 | 
			
		||||
#   blur-kern = "5,5,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1";
 | 
			
		||||
#
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# blur-kern = ''
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blur-kern = "3x3box";
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 | 
			
		||||
 | 
			
		||||
# Exclude conditions for background blur.
 | 
			
		||||
# blur-background-exclude = []
 | 
			
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blur-background-exclude = [
 | 
			
		||||
  "window_type = 'dock'",
 | 
			
		||||
  "window_type = 'desktop'",
 | 
			
		||||
  "_GTK_FRAME_EXTENTS@:c"
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
#################################
 | 
			
		||||
#       General Settings        #
 | 
			
		||||
#################################
 | 
			
		||||
 | 
			
		||||
# Daemonize process. Fork to background after initialization. Causes issues with certain (badly-written) drivers.
 | 
			
		||||
# daemon = false
 | 
			
		||||
 | 
			
		||||
# Specify the backend to use: `xrender`, `glx`, or `xr_glx_hybrid`.
 | 
			
		||||
# `xrender` is the default one.
 | 
			
		||||
#
 | 
			
		||||
# backend = 'glx'
 | 
			
		||||
backend = "xrender";
 | 
			
		||||
 | 
			
		||||
# Enable/disable VSync.
 | 
			
		||||
# vsync = false
 | 
			
		||||
vsync = true
 | 
			
		||||
 | 
			
		||||
# Enable remote control via D-Bus. See the *D-BUS API* section below for more details.
 | 
			
		||||
# dbus = false
 | 
			
		||||
 | 
			
		||||
# Try to detect WM windows (a non-override-redirect window with no
 | 
			
		||||
# child that has 'WM_STATE') and mark them as active.
 | 
			
		||||
#
 | 
			
		||||
# mark-wmwin-focused = false
 | 
			
		||||
mark-wmwin-focused = true;
 | 
			
		||||
 | 
			
		||||
# Mark override-redirect windows that doesn't have a child window with 'WM_STATE' focused.
 | 
			
		||||
# mark-ovredir-focused = false
 | 
			
		||||
mark-ovredir-focused = true;
 | 
			
		||||
 | 
			
		||||
# Try to detect windows with rounded corners and don't consider them
 | 
			
		||||
# shaped windows. The accuracy is not very high, unfortunately.
 | 
			
		||||
#
 | 
			
		||||
# detect-rounded-corners = false
 | 
			
		||||
detect-rounded-corners = true;
 | 
			
		||||
 | 
			
		||||
# Detect '_NET_WM_OPACITY' on client windows, useful for window managers
 | 
			
		||||
# not passing '_NET_WM_OPACITY' of client windows to frame windows.
 | 
			
		||||
#
 | 
			
		||||
# detect-client-opacity = false
 | 
			
		||||
detect-client-opacity = true;
 | 
			
		||||
 | 
			
		||||
# Specify refresh rate of the screen. If not specified or 0, picom will
 | 
			
		||||
# try detecting this with X RandR extension.
 | 
			
		||||
#
 | 
			
		||||
# refresh-rate = 60
 | 
			
		||||
refresh-rate = 0
 | 
			
		||||
 | 
			
		||||
# Limit picom to repaint at most once every 1 / 'refresh_rate' second to
 | 
			
		||||
# boost performance. This should not be used with
 | 
			
		||||
#   vsync drm/opengl/opengl-oml
 | 
			
		||||
# as they essentially does sw-opti's job already,
 | 
			
		||||
# unless you wish to specify a lower refresh rate than the actual value.
 | 
			
		||||
#
 | 
			
		||||
# sw-opti =
 | 
			
		||||
 | 
			
		||||
# Use EWMH '_NET_ACTIVE_WINDOW' to determine currently focused window,
 | 
			
		||||
# rather than listening to 'FocusIn'/'FocusOut' event. Might have more accuracy,
 | 
			
		||||
# provided that the WM supports it.
 | 
			
		||||
#
 | 
			
		||||
# use-ewmh-active-win = false
 | 
			
		||||
 | 
			
		||||
# Unredirect all windows if a full-screen opaque window is detected,
 | 
			
		||||
# to maximize performance for full-screen windows. Known to cause flickering
 | 
			
		||||
# when redirecting/unredirecting windows.
 | 
			
		||||
#
 | 
			
		||||
# unredir-if-possible = false
 | 
			
		||||
 | 
			
		||||
# Delay before unredirecting the window, in milliseconds. Defaults to 0.
 | 
			
		||||
# unredir-if-possible-delay = 0
 | 
			
		||||
 | 
			
		||||
# Conditions of windows that shouldn't be considered full-screen for unredirecting screen.
 | 
			
		||||
# unredir-if-possible-exclude = []
 | 
			
		||||
 | 
			
		||||
# Use 'WM_TRANSIENT_FOR' to group windows, and consider windows
 | 
			
		||||
# in the same group focused at the same time.
 | 
			
		||||
#
 | 
			
		||||
# detect-transient = false
 | 
			
		||||
detect-transient = true
 | 
			
		||||
 | 
			
		||||
# Use 'WM_CLIENT_LEADER' to group windows, and consider windows in the same
 | 
			
		||||
# group focused at the same time. 'WM_TRANSIENT_FOR' has higher priority if
 | 
			
		||||
# detect-transient is enabled, too.
 | 
			
		||||
#
 | 
			
		||||
# detect-client-leader = false
 | 
			
		||||
detect-client-leader = true
 | 
			
		||||
 | 
			
		||||
# Resize damaged region by a specific number of pixels.
 | 
			
		||||
# A positive value enlarges it while a negative one shrinks it.
 | 
			
		||||
# If the value is positive, those additional pixels will not be actually painted
 | 
			
		||||
# to screen, only used in blur calculation, and such. (Due to technical limitations,
 | 
			
		||||
# with use-damage, those pixels will still be incorrectly painted to screen.)
 | 
			
		||||
# Primarily used to fix the line corruption issues of blur,
 | 
			
		||||
# in which case you should use the blur radius value here
 | 
			
		||||
# (e.g. with a 3x3 kernel, you should use `--resize-damage 1`,
 | 
			
		||||
# with a 5x5 one you use `--resize-damage 2`, and so on).
 | 
			
		||||
# May or may not work with *--glx-no-stencil*. Shrinking doesn't function correctly.
 | 
			
		||||
#
 | 
			
		||||
# resize-damage = 1
 | 
			
		||||
 | 
			
		||||
# Specify a list of conditions of windows that should be painted with inverted color.
 | 
			
		||||
# Resource-hogging, and is not well tested.
 | 
			
		||||
#
 | 
			
		||||
# invert-color-include = []
 | 
			
		||||
 | 
			
		||||
# GLX backend: Avoid using stencil buffer, useful if you don't have a stencil buffer.
 | 
			
		||||
# Might cause incorrect opacity when rendering transparent content (but never
 | 
			
		||||
# practically happened) and may not work with blur-background.
 | 
			
		||||
# My tests show a 15% performance boost. Recommended.
 | 
			
		||||
#
 | 
			
		||||
# glx-no-stencil = false
 | 
			
		||||
 | 
			
		||||
# GLX backend: Avoid rebinding pixmap on window damage.
 | 
			
		||||
# Probably could improve performance on rapid window content changes,
 | 
			
		||||
# but is known to break things on some drivers (LLVMpipe, xf86-video-intel, etc.).
 | 
			
		||||
# Recommended if it works.
 | 
			
		||||
#
 | 
			
		||||
# glx-no-rebind-pixmap = false
 | 
			
		||||
 | 
			
		||||
# Disable the use of damage information.
 | 
			
		||||
# This cause the whole screen to be redrawn everytime, instead of the part of the screen
 | 
			
		||||
# has actually changed. Potentially degrades the performance, but might fix some artifacts.
 | 
			
		||||
# The opposing option is use-damage
 | 
			
		||||
#
 | 
			
		||||
# no-use-damage = false
 | 
			
		||||
use-damage = true
 | 
			
		||||
 | 
			
		||||
# Use X Sync fence to sync clients' draw calls, to make sure all draw
 | 
			
		||||
# calls are finished before picom starts drawing. Needed on nvidia-drivers
 | 
			
		||||
# with GLX backend for some users.
 | 
			
		||||
#
 | 
			
		||||
# xrender-sync-fence = false
 | 
			
		||||
 | 
			
		||||
# GLX backend: Use specified GLSL fragment shader for rendering window contents.
 | 
			
		||||
# See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`
 | 
			
		||||
# in the source tree for examples.
 | 
			
		||||
#
 | 
			
		||||
# glx-fshader-win = ''
 | 
			
		||||
 | 
			
		||||
# Force all windows to be painted with blending. Useful if you
 | 
			
		||||
# have a glx-fshader-win that could turn opaque pixels transparent.
 | 
			
		||||
#
 | 
			
		||||
# force-win-blend = false
 | 
			
		||||
 | 
			
		||||
# Do not use EWMH to detect fullscreen windows.
 | 
			
		||||
# Reverts to checking if a window is fullscreen based only on its size and coordinates.
 | 
			
		||||
#
 | 
			
		||||
# no-ewmh-fullscreen = false
 | 
			
		||||
 | 
			
		||||
# Dimming bright windows so their brightness doesn't exceed this set value.
 | 
			
		||||
# Brightness of a window is estimated by averaging all pixels in the window,
 | 
			
		||||
# so this could comes with a performance hit.
 | 
			
		||||
# Setting this to 1.0 disables this behaviour. Requires --use-damage to be disabled. (default: 1.0)
 | 
			
		||||
#
 | 
			
		||||
# max-brightness = 1.0
 | 
			
		||||
 | 
			
		||||
# Make transparent windows clip other windows like non-transparent windows do,
 | 
			
		||||
# instead of blending on top of them.
 | 
			
		||||
#
 | 
			
		||||
# transparent-clipping = false
 | 
			
		||||
 | 
			
		||||
# Set the log level. Possible values are:
 | 
			
		||||
#  "trace", "debug", "info", "warn", "error"
 | 
			
		||||
# in increasing level of importance. Case doesn't matter.
 | 
			
		||||
# If using the "TRACE" log level, it's better to log into a file
 | 
			
		||||
# using *--log-file*, since it can generate a huge stream of logs.
 | 
			
		||||
#
 | 
			
		||||
# log-level = "debug"
 | 
			
		||||
log-level = "warn";
 | 
			
		||||
 | 
			
		||||
# Set the log file.
 | 
			
		||||
# If *--log-file* is never specified, logs will be written to stderr.
 | 
			
		||||
# Otherwise, logs will to written to the given file, though some of the early
 | 
			
		||||
# logs might still be written to the stderr.
 | 
			
		||||
# When setting this option from the config file, it is recommended to use an absolute path.
 | 
			
		||||
#
 | 
			
		||||
# log-file = '/path/to/your/log/file'
 | 
			
		||||
 | 
			
		||||
# Show all X errors (for debugging)
 | 
			
		||||
# show-all-xerrors = false
 | 
			
		||||
 | 
			
		||||
# Write process ID to a file.
 | 
			
		||||
# write-pid-path = '/path/to/your/log/file'
 | 
			
		||||
 | 
			
		||||
# Window type settings
 | 
			
		||||
#
 | 
			
		||||
# 'WINDOW_TYPE' is one of the 15 window types defined in EWMH standard:
 | 
			
		||||
#     "unknown", "desktop", "dock", "toolbar", "menu", "utility",
 | 
			
		||||
#     "splash", "dialog", "normal", "dropdown_menu", "popup_menu",
 | 
			
		||||
#     "tooltip", "notification", "combo", and "dnd".
 | 
			
		||||
#
 | 
			
		||||
# Following per window-type options are available: ::
 | 
			
		||||
#
 | 
			
		||||
#   fade, shadow:::
 | 
			
		||||
#     Controls window-type-specific shadow and fade settings.
 | 
			
		||||
#
 | 
			
		||||
#   opacity:::
 | 
			
		||||
#     Controls default opacity of the window type.
 | 
			
		||||
#
 | 
			
		||||
#   focus:::
 | 
			
		||||
#     Controls whether the window of this type is to be always considered focused.
 | 
			
		||||
#     (By default, all window types except "normal" and "dialog" has this on.)
 | 
			
		||||
#
 | 
			
		||||
#   full-shadow:::
 | 
			
		||||
#     Controls whether shadow is drawn under the parts of the window that you
 | 
			
		||||
#     normally won't be able to see. Useful when the window has parts of it
 | 
			
		||||
#     transparent, and you want shadows in those areas.
 | 
			
		||||
#
 | 
			
		||||
#   redir-ignore:::
 | 
			
		||||
#     Controls whether this type of windows should cause screen to become
 | 
			
		||||
#     redirected again after been unredirected. If you have unredir-if-possible
 | 
			
		||||
#     set, and doesn't want certain window to cause unnecessary screen redirection,
 | 
			
		||||
#     you can set this to `true`.
 | 
			
		||||
#
 | 
			
		||||
wintypes:
 | 
			
		||||
{
 | 
			
		||||
  tooltip = { fade = true; shadow = true; opacity = 0.75; focus = true; full-shadow = false; };
 | 
			
		||||
  notification = { shadow = true; }
 | 
			
		||||
  dock = { shadow = false; opacity = 1; }
 | 
			
		||||
  dnd = { shadow = false; }
 | 
			
		||||
  popup_menu = { opacity = 1; }
 | 
			
		||||
  dropdown_menu = { opacity = 1; }
 | 
			
		||||
};
 | 
			
		||||
		Reference in New Issue
	
	Block a user