waybar/include/modules/hyprland/window.hpp
2023-07-08 22:40:16 +02:00

60 lines
1.4 KiB
C++

#include <fmt/format.h>
#include "ALabel.hpp"
#include "bar.hpp"
#include "modules/hyprland/backend.hpp"
#include "util/json.hpp"
namespace waybar::modules::hyprland {
class Window : public waybar::ALabel, public EventHandler {
public:
Window(const std::string&, const waybar::Bar&, const Json::Value&);
virtual ~Window();
auto update() -> void override;
private:
struct Workspace {
int id;
int windows;
std::string last_window;
std::string last_window_title;
static auto parse(const Json::Value&) -> Workspace;
};
struct WindowData {
bool floating;
int monitor = -1;
std::string class_name;
std::string initial_class_name;
std::string title;
std::string initial_title;
static auto parse(const Json::Value&) -> WindowData;
};
auto getActiveWorkspace(const std::string&) -> Workspace;
auto getActiveWorkspace() -> Workspace;
auto getWindowData(const std::string& window_id) -> WindowData;
void onEvent(const std::string&) override;
void queryActiveWorkspace();
void setClass(const std::string&, bool enable);
bool separate_outputs;
std::mutex mutex_;
const Bar& bar_;
util::JsonParser parser_;
WindowData window_data_;
Workspace workspace_;
std::string solo_class_;
std::string last_solo_class_;
bool solo_;
bool all_floating_;
bool hidden_;
bool fullscreen_;
};
} // namespace waybar::modules::hyprland