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refactor: Add main method / Clean global scope
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@ -5,9 +5,6 @@ import gi
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gi.require_version('Playerctl', '2.0')
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gi.require_version('Playerctl', '2.0')
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from gi.repository import Playerctl, GLib
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from gi.repository import Playerctl, GLib
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manager = Playerctl.PlayerManager()
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loop = GLib.MainLoop()
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def on_play(player, status, manager):
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def on_play(player, status, manager):
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on_metadata(player, player.props.metadata, manager)
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on_metadata(player, player.props.metadata, manager)
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@ -35,16 +32,12 @@ def on_metadata(player, metadata, manager):
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sys.stdout.flush()
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sys.stdout.flush()
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def on_name_appeared(manager, name):
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init_player(name)
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def on_player_vanished(manager, player):
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def on_player_vanished(manager, player):
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sys.stdout.write("\n")
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sys.stdout.write("\n")
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sys.stdout.flush()
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sys.stdout.flush()
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def init_player(name):
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def init_player(manager, name):
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player = Playerctl.Player.new_from_name(name)
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player = Playerctl.Player.new_from_name(name)
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player.connect('playback-status', on_play, manager)
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player.connect('playback-status', on_play, manager)
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player.connect('metadata', on_metadata, manager)
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player.connect('metadata', on_metadata, manager)
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@ -55,17 +48,26 @@ def init_player(name):
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def signal_handler(sig, frame):
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def signal_handler(sig, frame):
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sys.stdout.write("\n")
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sys.stdout.write("\n")
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sys.stdout.flush()
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sys.stdout.flush()
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loop.quit()
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# loop.quit()
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sys.exit(0)
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sys.exit(0)
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manager.connect('name-appeared', on_name_appeared)
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def main():
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manager.connect('player-vanished', on_player_vanished)
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manager = Playerctl.PlayerManager()
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loop = GLib.MainLoop()
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signal.signal(signal.SIGINT, signal_handler)
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manager.connect('name-appeared', init_player)
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signal.signal(signal.SIGTERM, signal_handler)
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manager.connect('player-vanished', on_player_vanished)
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for player in manager.props.player_names:
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signal.signal(signal.SIGINT, signal_handler)
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init_player(player)
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signal.signal(signal.SIGTERM, signal_handler)
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for player in manager.props.player_names:
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init_player(manager, player)
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loop.run()
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if __name__ == "__main__":
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main()
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loop.run()
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