Merge branch 'master' into sway-language-module

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nikto_b 2020-10-20 12:22:22 +03:00 committed by GitHub
commit f13f49ccb5
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9 changed files with 751 additions and 187 deletions

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@ -38,7 +38,7 @@
#include "modules/pulseaudio.hpp"
#endif
#ifdef HAVE_LIBMPDCLIENT
#include "modules/mpd.hpp"
#include "modules/mpd/mpd.hpp"
#endif
#ifdef HAVE_LIBSNDIO
#include "modules/sndio.hpp"

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@ -1,74 +0,0 @@
#pragma once
#include <fmt/format.h>
#include <mpd/client.h>
#include <condition_variable>
#include <thread>
#include "ALabel.hpp"
namespace waybar::modules {
class MPD : public ALabel {
public:
MPD(const std::string&, const Json::Value&);
auto update() -> void;
private:
std::thread periodic_updater();
std::string getTag(mpd_tag_type type, unsigned idx = 0);
void setLabel();
std::string getStateIcon();
std::string getOptionIcon(std::string optionName, bool activated);
std::thread event_listener();
// Assumes `connection_lock_` is locked
void tryConnect();
// If checking errors on the main connection, make sure to lock it using
// `connection_lock_` before calling checkErrors
void checkErrors(mpd_connection* conn);
// Assumes `connection_lock_` is locked
void fetchState();
void waitForEvent();
bool handlePlayPause(GdkEventButton* const&);
bool stopped();
bool playing();
bool paused();
const std::string module_name_;
using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
// Not using unique_ptr since we don't manage the pointer
// (It's either nullptr, or from the config)
const char* server_;
const unsigned port_;
unsigned timeout_;
// We need a mutex here because we can trigger updates from multiple thread:
// the event based updates, the periodic updates needed for the elapsed time,
// and the click play/pause feature
std::mutex connection_lock_;
unique_connection connection_;
// The alternate connection will be used to wait for events: since it will
// be blocking (idle) we can't send commands via this connection
//
// No lock since only used in the event listener thread
unique_connection alternate_connection_;
// Protect them using the `connection_lock_`
unique_status status_;
mpd_state state_;
unique_song song_;
// To make sure the previous periodic_updater stops before creating a new one
std::mutex periodic_lock_;
};
} // namespace waybar::modules

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@ -0,0 +1,67 @@
#pragma once
#include <fmt/format.h>
#include <mpd/client.h>
#include <spdlog/spdlog.h>
#include <condition_variable>
#include <thread>
#include "ALabel.hpp"
#include "modules/mpd/state.hpp"
namespace waybar::modules {
class MPD : public ALabel {
friend class detail::Context;
// State machine
detail::Context context_{this};
const std::string module_name_;
// Not using unique_ptr since we don't manage the pointer
// (It's either nullptr, or from the config)
const char* server_;
const unsigned port_;
const std::string password_;
unsigned timeout_;
detail::unique_connection connection_;
detail::unique_status status_;
mpd_state state_;
detail::unique_song song_;
public:
MPD(const std::string&, const Json::Value&);
virtual ~MPD() noexcept = default;
auto update() -> void;
private:
std::string getTag(mpd_tag_type type, unsigned idx = 0) const;
void setLabel();
std::string getStateIcon() const;
std::string getOptionIcon(std::string optionName, bool activated) const;
// GUI-side methods
bool handlePlayPause(GdkEventButton* const&);
void emit() { dp.emit(); }
// MPD-side, Non-GUI methods.
void tryConnect();
void checkErrors(mpd_connection* conn);
void fetchState();
void queryMPD();
inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
inline bool paused() const { return connection_ && state_ == MPD_STATE_PAUSE; }
};
#if !defined(MPD_NOINLINE)
#include "modules/mpd/state.inl.hpp"
#endif
} // namespace waybar::modules

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@ -0,0 +1,217 @@
#pragma once
#include <mpd/client.h>
#include <fmt/format.h>
#include <spdlog/spdlog.h>
#include <condition_variable>
#include <thread>
#include "ALabel.hpp"
namespace waybar::modules {
class MPD;
} // namespace waybar::modules
namespace waybar::modules::detail {
using unique_connection = std::unique_ptr<mpd_connection, decltype(&mpd_connection_free)>;
using unique_status = std::unique_ptr<mpd_status, decltype(&mpd_status_free)>;
using unique_song = std::unique_ptr<mpd_song, decltype(&mpd_song_free)>;
class Context;
/// This state machine loosely follows a non-hierarchical, statechart
/// pattern, and includes ENTRY and EXIT actions.
///
/// The State class is the base class for all other states. The
/// entry and exit methods are automatically called when entering
/// into a new state and exiting from the current state. This
/// includes initially entering (Disconnected class) and exiting
/// Waybar.
///
/// The following nested "top-level" states are represented:
/// 1. Idle - await notification of MPD activity.
/// 2. All Non-Idle states:
/// 1. Playing - An active song is producing audio output.
/// 2. Paused - The current song is paused.
/// 3. Stopped - No song is actively playing.
/// 3. Disconnected - periodically attempt MPD (re-)connection.
///
/// NOTE: Since this statechart is non-hierarchical, the above
/// states are flattened into a set.
class State {
public:
virtual ~State() noexcept = default;
virtual void entry() noexcept { spdlog::debug("mpd: ignore entry action"); }
virtual void exit() noexcept { spdlog::debug("mpd: ignore exit action"); }
virtual void play() { spdlog::debug("mpd: ignore play state transition"); }
virtual void stop() { spdlog::debug("mpd: ignore stop state transition"); }
virtual void pause() { spdlog::debug("mpd: ignore pause state transition"); }
/// Request state update the GUI.
virtual void update() noexcept { spdlog::debug("mpd: ignoring update method request"); }
};
class Idle : public State {
Context* const ctx_;
sigc::connection idle_connection_;
public:
Idle(Context* const ctx) : ctx_{ctx} {}
virtual ~Idle() noexcept { this->exit(); };
void entry() noexcept override;
void exit() noexcept override;
void play() override;
void stop() override;
void pause() override;
void update() noexcept override;
private:
Idle(const Idle&) = delete;
Idle& operator=(const Idle&) = delete;
bool on_io(Glib::IOCondition const&);
};
class Playing : public State {
Context* const ctx_;
sigc::connection timer_connection_;
public:
Playing(Context* const ctx) : ctx_{ctx} {}
virtual ~Playing() noexcept { this->exit(); }
void entry() noexcept override;
void exit() noexcept override;
void pause() override;
void stop() override;
void update() noexcept override;
private:
Playing(Playing const&) = delete;
Playing& operator=(Playing const&) = delete;
bool on_timer();
};
class Paused : public State {
Context* const ctx_;
sigc::connection timer_connection_;
public:
Paused(Context* const ctx) : ctx_{ctx} {}
virtual ~Paused() noexcept { this->exit(); }
void entry() noexcept override;
void exit() noexcept override;
void play() override;
void stop() override;
void update() noexcept override;
private:
Paused(Paused const&) = delete;
Paused& operator=(Paused const&) = delete;
bool on_timer();
};
class Stopped : public State {
Context* const ctx_;
sigc::connection timer_connection_;
public:
Stopped(Context* const ctx) : ctx_{ctx} {}
virtual ~Stopped() noexcept { this->exit(); }
void entry() noexcept override;
void exit() noexcept override;
void play() override;
void pause() override;
void update() noexcept override;
private:
Stopped(Stopped const&) = delete;
Stopped& operator=(Stopped const&) = delete;
bool on_timer();
};
class Disconnected : public State {
Context* const ctx_;
sigc::connection timer_connection_;
public:
Disconnected(Context* const ctx) : ctx_{ctx} {}
virtual ~Disconnected() noexcept { this->exit(); }
void entry() noexcept override;
void exit() noexcept override;
void update() noexcept override;
private:
Disconnected(Disconnected const&) = delete;
Disconnected& operator=(Disconnected const&) = delete;
void arm_timer(int interval) noexcept;
void disarm_timer() noexcept;
bool on_timer();
};
class Context {
std::unique_ptr<State> state_;
waybar::modules::MPD* mpd_module_;
friend class State;
friend class Playing;
friend class Paused;
friend class Stopped;
friend class Disconnected;
friend class Idle;
protected:
void setState(std::unique_ptr<State>&& new_state) noexcept {
if (state_.get() != nullptr) {
state_->exit();
}
state_ = std::move(new_state);
state_->entry();
}
bool is_connected() const;
bool is_playing() const;
bool is_paused() const;
bool is_stopped() const;
constexpr std::size_t interval() const;
void tryConnect() const;
void checkErrors(mpd_connection*) const;
void do_update();
void queryMPD() const;
void fetchState() const;
constexpr mpd_state state() const;
void emit() const;
[[nodiscard]] unique_connection& connection();
public:
explicit Context(waybar::modules::MPD* const mpd_module)
: state_{std::make_unique<Disconnected>(this)}, mpd_module_{mpd_module} {
state_->entry();
}
void play() { state_->play(); }
void stop() { state_->stop(); }
void pause() { state_->pause(); }
void update() noexcept { state_->update(); }
};
} // namespace waybar::modules::detail

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@ -0,0 +1,24 @@
#pragma once
namespace detail {
inline bool Context::is_connected() const { return mpd_module_->connection_ != nullptr; }
inline bool Context::is_playing() const { return mpd_module_->playing(); }
inline bool Context::is_paused() const { return mpd_module_->paused(); }
inline bool Context::is_stopped() const { return mpd_module_->stopped(); }
constexpr inline std::size_t Context::interval() const { return mpd_module_->interval_.count(); }
inline void Context::tryConnect() const { mpd_module_->tryConnect(); }
inline unique_connection& Context::connection() { return mpd_module_->connection_; }
constexpr inline mpd_state Context::state() const { return mpd_module_->state_; }
inline void Context::do_update() {
mpd_module_->setLabel();
}
inline void Context::checkErrors(mpd_connection* conn) const { mpd_module_->checkErrors(conn); }
inline void Context::queryMPD() const { mpd_module_->queryMPD(); }
inline void Context::fetchState() const { mpd_module_->fetchState(); }
inline void Context::emit() const { mpd_module_->emit(); }
} // namespace detail

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@ -20,6 +20,10 @@ Addressed by *mpd*
typeof: integer ++
The port MPD listens to. If empty, use the default port.
*password*: ++
typeof: string ++
The password required to connect to the MPD server. If empty, no password is sent to MPD.
*interval*: ++
typeof: integer++
default: 5 ++

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@ -214,7 +214,8 @@ endif
if libmpdclient.found()
add_project_arguments('-DHAVE_LIBMPDCLIENT', language: 'cpp')
src_files += 'src/modules/mpd.cpp'
src_files += 'src/modules/mpd/mpd.cpp'
src_files += 'src/modules/mpd/state.cpp'
endif
if gtk_layer_shell.found()

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@ -1,16 +1,23 @@
#include "modules/mpd.hpp"
#include "modules/mpd/mpd.hpp"
#include <fmt/chrono.h>
#include <spdlog/spdlog.h>
#include "modules/mpd/state.hpp"
#if defined(MPD_NOINLINE)
namespace waybar::modules {
#include "modules/mpd/state.inl.hpp"
} // namespace waybar::modules
#endif
waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
: ALabel(config, "mpd", id, "{album} - {artist} - {title}", 5),
module_name_(id.empty() ? "mpd" : "mpd#" + id),
server_(nullptr),
port_(config_["port"].isUInt() ? config["port"].asUInt() : 0),
password_(config_["password"].empty() ? "" : config_["password"].asString()),
timeout_(config_["timeout"].isUInt() ? config_["timeout"].asUInt() * 1'000 : 30'000),
connection_(nullptr, &mpd_connection_free),
alternate_connection_(nullptr, &mpd_connection_free),
status_(nullptr, &mpd_status_free),
song_(nullptr, &mpd_song_free) {
if (!config_["port"].isNull() && !config_["port"].isUInt()) {
@ -28,73 +35,33 @@ waybar::modules::MPD::MPD(const std::string& id, const Json::Value& config)
server_ = config["server"].asCString();
}
event_listener().detach();
event_box_.add_events(Gdk::BUTTON_PRESS_MASK);
event_box_.signal_button_press_event().connect(sigc::mem_fun(*this, &MPD::handlePlayPause));
}
auto waybar::modules::MPD::update() -> void {
std::lock_guard guard(connection_lock_);
tryConnect();
if (connection_ != nullptr) {
try {
bool wasPlaying = playing();
if(!wasPlaying) {
// Wait until the periodic_updater has stopped
std::lock_guard periodic_guard(periodic_lock_);
}
fetchState();
if (!wasPlaying && playing()) {
periodic_updater().detach();
}
} catch (const std::exception& e) {
spdlog::error("{}: {}", module_name_, e.what());
state_ = MPD_STATE_UNKNOWN;
}
}
setLabel();
context_.update();
// Call parent update
ALabel::update();
}
std::thread waybar::modules::MPD::event_listener() {
return std::thread([this] {
while (true) {
void waybar::modules::MPD::queryMPD() {
if (connection_ != nullptr) {
spdlog::debug("{}: fetching state information", module_name_);
try {
if (connection_ == nullptr) {
// Retry periodically if no connection
dp.emit();
std::this_thread::sleep_for(interval_);
} else {
waitForEvent();
fetchState();
spdlog::debug("{}: fetch complete", module_name_);
} catch (std::exception const& e) {
spdlog::error("{}: {}", module_name_, e.what());
state_ = MPD_STATE_UNKNOWN;
}
dp.emit();
}
} catch (const std::exception& e) {
if (strcmp(e.what(), "Connection to MPD closed") == 0) {
spdlog::debug("{}: {}", module_name_, e.what());
} else {
spdlog::warn("{}: {}", module_name_, e.what());
}
}
}
});
}
std::thread waybar::modules::MPD::periodic_updater() {
return std::thread([this] {
std::lock_guard guard(periodic_lock_);
while (connection_ != nullptr && playing()) {
dp.emit();
std::this_thread::sleep_for(std::chrono::seconds(1));
}
});
}
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) {
std::string waybar::modules::MPD::getTag(mpd_tag_type type, unsigned idx) const {
std::string result =
config_["unknown-tag"].isString() ? config_["unknown-tag"].asString() : "N/A";
const char* tag = mpd_song_get_tag(song_.get(), type, idx);
@ -149,8 +116,8 @@ void waybar::modules::MPD::setLabel() {
label_.get_style_context()->add_class("playing");
label_.get_style_context()->remove_class("paused");
} else if (paused()) {
format =
config_["format-paused"].isString() ? config_["format-paused"].asString() : config_["format"].asString();
format = config_["format-paused"].isString() ? config_["format-paused"].asString()
: config_["format"].asString();
label_.get_style_context()->add_class("paused");
label_.get_style_context()->remove_class("playing");
}
@ -216,7 +183,7 @@ void waybar::modules::MPD::setLabel() {
}
}
std::string waybar::modules::MPD::getStateIcon() {
std::string waybar::modules::MPD::getStateIcon() const {
if (!config_["state-icons"].isObject()) {
return "";
}
@ -238,7 +205,7 @@ std::string waybar::modules::MPD::getStateIcon() {
}
}
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) {
std::string waybar::modules::MPD::getOptionIcon(std::string optionName, bool activated) const {
if (!config_[optionName + "-icons"].isObject()) {
return "";
}
@ -261,25 +228,30 @@ void waybar::modules::MPD::tryConnect() {
}
connection_ =
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
detail::unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
alternate_connection_ =
unique_connection(mpd_connection_new(server_, port_, timeout_), &mpd_connection_free);
if (connection_ == nullptr || alternate_connection_ == nullptr) {
if (connection_ == nullptr) {
spdlog::error("{}: Failed to connect to MPD", module_name_);
connection_.reset();
alternate_connection_.reset();
return;
}
try {
checkErrors(connection_.get());
spdlog::debug("{}: Connected to MPD", module_name_);
if (!password_.empty()) {
bool res = mpd_run_password(connection_.get(), password_.c_str());
if (!res) {
spdlog::error("{}: Wrong MPD password", module_name_);
connection_.reset();
return;
}
checkErrors(connection_.get());
}
} catch (std::runtime_error& e) {
spdlog::error("{}: Failed to connect to MPD: {}", module_name_, e.what());
connection_.reset();
alternate_connection_.reset();
}
}
@ -292,7 +264,6 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
case MPD_ERROR_CLOSED:
mpd_connection_clear_error(conn);
connection_.reset();
alternate_connection_.reset();
state_ = MPD_STATE_UNKNOWN;
throw std::runtime_error("Connection to MPD closed");
default:
@ -306,37 +277,20 @@ void waybar::modules::MPD::checkErrors(mpd_connection* conn) {
}
void waybar::modules::MPD::fetchState() {
if (connection_ == nullptr) {
spdlog::error("{}: Not connected to MPD", module_name_);
return;
}
auto conn = connection_.get();
status_ = unique_status(mpd_run_status(conn), &mpd_status_free);
status_ = detail::unique_status(mpd_run_status(conn), &mpd_status_free);
checkErrors(conn);
state_ = mpd_status_get_state(status_.get());
checkErrors(conn);
song_ = unique_song(mpd_run_current_song(conn), &mpd_song_free);
checkErrors(conn);
}
void waybar::modules::MPD::waitForEvent() {
auto conn = alternate_connection_.get();
// Wait for a player (play/pause), option (random, shuffle, etc.), or playlist
// change
if (!mpd_send_idle_mask(
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
checkErrors(conn);
return;
}
// alternate_idle_ = true;
// See issue #277:
// https://github.com/Alexays/Waybar/issues/277
mpd_recv_idle(conn, /* disable_timeout = */ false);
// See issue #281:
// https://github.com/Alexays/Waybar/issues/281
std::lock_guard guard(connection_lock_);
checkErrors(conn);
mpd_response_finish(conn);
song_ = detail::unique_song(mpd_run_current_song(conn), &mpd_song_free);
checkErrors(conn);
}
@ -346,24 +300,13 @@ bool waybar::modules::MPD::handlePlayPause(GdkEventButton* const& e) {
}
if (e->button == 1) {
std::lock_guard guard(connection_lock_);
if (stopped()) {
mpd_run_play(connection_.get());
} else {
mpd_run_toggle_pause(connection_.get());
}
if (state_ == MPD_STATE_PLAY)
context_.pause();
else
context_.play();
} else if (e->button == 3) {
std::lock_guard guard(connection_lock_);
mpd_run_stop(connection_.get());
context_.stop();
}
return true;
}
bool waybar::modules::MPD::stopped() {
return connection_ == nullptr || state_ == MPD_STATE_UNKNOWN || state_ == MPD_STATE_STOP || status_ == nullptr;
}
bool waybar::modules::MPD::playing() { return connection_ != nullptr && state_ == MPD_STATE_PLAY; }
bool waybar::modules::MPD::paused() { return connection_ != nullptr && state_ == MPD_STATE_PAUSE; }

382
src/modules/mpd/state.cpp Normal file
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@ -0,0 +1,382 @@
#include "modules/mpd/state.hpp"
#include <fmt/chrono.h>
#include <spdlog/spdlog.h>
#include "modules/mpd/mpd.hpp"
#if defined(MPD_NOINLINE)
namespace waybar::modules {
#include "modules/mpd/state.inl.hpp"
} // namespace waybar::modules
#endif
namespace waybar::modules::detail {
#define IDLE_RUN_NOIDLE_AND_CMD(...) \
if (idle_connection_.connected()) { \
idle_connection_.disconnect(); \
auto conn = ctx_->connection().get(); \
if (!mpd_run_noidle(conn)) { \
if (mpd_connection_get_error(conn) != MPD_ERROR_SUCCESS) { \
spdlog::error("mpd: Idle: failed to unregister for IDLE events"); \
ctx_->checkErrors(conn); \
} \
} \
__VA_ARGS__; \
}
void Idle::play() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_play(conn));
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Idle::pause() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_pause(conn, true));
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Idle::stop() {
IDLE_RUN_NOIDLE_AND_CMD(mpd_run_stop(conn));
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
#undef IDLE_RUN_NOIDLE_AND_CMD
void Idle::update() noexcept {
// This is intentionally blank.
}
void Idle::entry() noexcept {
auto conn = ctx_->connection().get();
assert(conn != nullptr);
if (!mpd_send_idle_mask(
conn, static_cast<mpd_idle>(MPD_IDLE_PLAYER | MPD_IDLE_OPTIONS | MPD_IDLE_QUEUE))) {
ctx_->checkErrors(conn);
spdlog::error("mpd: Idle: failed to register for IDLE events");
} else {
spdlog::debug("mpd: Idle: watching FD");
sigc::slot<bool, Glib::IOCondition const&> idle_slot = sigc::mem_fun(*this, &Idle::on_io);
idle_connection_ =
Glib::signal_io().connect(idle_slot,
mpd_connection_get_fd(conn),
Glib::IO_IN | Glib::IO_PRI | Glib::IO_ERR | Glib::IO_HUP);
}
}
void Idle::exit() noexcept {
if (idle_connection_.connected()) {
idle_connection_.disconnect();
spdlog::debug("mpd: Idle: unwatching FD");
}
}
bool Idle::on_io(Glib::IOCondition const&) {
auto conn = ctx_->connection().get();
// callback should do this:
enum mpd_idle events = mpd_recv_idle(conn, /* ignore_timeout?= */ false);
spdlog::debug("mpd: Idle: recv_idle events -> {}", events);
mpd_response_finish(conn);
try {
ctx_->checkErrors(conn);
} catch (std::exception const& e) {
spdlog::warn("mpd: Idle: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
mpd_state state = ctx_->state();
if (state == MPD_STATE_STOP) {
ctx_->emit();
ctx_->setState(std::make_unique<Stopped>(ctx_));
} else if (state == MPD_STATE_PLAY) {
ctx_->emit();
ctx_->setState(std::make_unique<Playing>(ctx_));
} else if (state == MPD_STATE_PAUSE) {
ctx_->emit();
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->emit();
// self transition
ctx_->setState(std::make_unique<Idle>(ctx_));
}
return false;
}
void Playing::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Playing::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 1'000);
spdlog::debug("mpd: Playing: enabled 1 second periodic timer.");
}
void Playing::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Playing: disabled 1 second periodic timer.");
}
}
bool Playing::on_timer() {
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
if (!ctx_->is_playing()) {
if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
return false;
}
ctx_->queryMPD();
ctx_->emit();
} catch (std::exception const& e) {
spdlog::warn("mpd: Playing: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
return true;
}
void Playing::stop() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_stop(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
void Playing::pause() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_pause(ctx_->connection().get(), true);
}
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Playing::update() noexcept { ctx_->do_update(); }
void Paused::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Paused::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
spdlog::debug("mpd: Paused: enabled 200 ms periodic timer.");
}
void Paused::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Paused: disabled 200 ms periodic timer.");
}
}
bool Paused::on_timer() {
bool rc = true;
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Idle>(ctx_));
rc = false;
} else if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
rc = false;
} else if (ctx_->is_stopped()) {
ctx_->setState(std::make_unique<Stopped>(ctx_));
rc = false;
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Paused: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
rc = false;
}
return rc;
}
void Paused::play() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_play(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Paused::stop() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_stop(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
void Paused::update() noexcept { ctx_->do_update(); }
void Stopped::entry() noexcept {
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Stopped::on_timer);
timer_connection_ = Glib::signal_timeout().connect(timer_slot, /* milliseconds */ 200);
spdlog::debug("mpd: Stopped: enabled 200 ms periodic timer.");
}
void Stopped::exit() noexcept {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Stopped: disabled 200 ms periodic timer.");
}
}
bool Stopped::on_timer() {
bool rc = true;
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (!ctx_->is_connected()) {
ctx_->setState(std::make_unique<Disconnected>(ctx_));
return false;
}
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_stopped()) {
ctx_->setState(std::make_unique<Idle>(ctx_));
rc = false;
} else if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
rc = false;
} else if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
rc = false;
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Stopped: error: {}", e.what());
ctx_->setState(std::make_unique<Disconnected>(ctx_));
rc = false;
}
return rc;
}
void Stopped::play() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_play(ctx_->connection().get());
}
ctx_->setState(std::make_unique<Playing>(ctx_));
}
void Stopped::pause() {
if (timer_connection_.connected()) {
timer_connection_.disconnect();
mpd_run_pause(ctx_->connection().get(), true);
}
ctx_->setState(std::make_unique<Paused>(ctx_));
}
void Stopped::update() noexcept { ctx_->do_update(); }
void Disconnected::arm_timer(int interval) noexcept {
// unregister timer, if present
disarm_timer();
// register timer
sigc::slot<bool> timer_slot = sigc::mem_fun(*this, &Disconnected::on_timer);
timer_connection_ =
Glib::signal_timeout().connect(timer_slot, interval);
spdlog::debug("mpd: Disconnected: enabled interval timer.");
}
void Disconnected::disarm_timer() noexcept {
// unregister timer, if present
if (timer_connection_.connected()) {
timer_connection_.disconnect();
spdlog::debug("mpd: Disconnected: disabled interval timer.");
}
}
void Disconnected::entry() noexcept {
arm_timer(1'000);
}
void Disconnected::exit() noexcept {
disarm_timer();
}
bool Disconnected::on_timer() {
// Attempt to connect with MPD.
try {
ctx_->tryConnect();
// Success?
if (ctx_->is_connected()) {
ctx_->fetchState();
ctx_->emit();
if (ctx_->is_playing()) {
ctx_->setState(std::make_unique<Playing>(ctx_));
} else if (ctx_->is_paused()) {
ctx_->setState(std::make_unique<Paused>(ctx_));
} else {
ctx_->setState(std::make_unique<Stopped>(ctx_));
}
return false; // do not rearm timer
}
} catch (std::exception const& e) {
spdlog::warn("mpd: Disconnected: error: {}", e.what());
}
arm_timer(ctx_->interval() * 1'000);
return false;
}
void Disconnected::update() noexcept { ctx_->do_update(); }
} // namespace waybar::modules::detail