fix: compilation errors with cpp_std=c++20

There were two main issues with fmtlib and C++20 mode:

 - `fmt::format` defaults to compile-time argument checking and requires
   using `fmt::runtime(format_string)` to bypass that.
 - `std::format` implementation introduces conflicting declarations and
   we have to specify the namespace for all `format`/`format_to` calls.
This commit is contained in:
Aleksei Bavshin
2023-01-16 13:24:55 -08:00
parent 67efe1af89
commit ea17a66dfc
35 changed files with 143 additions and 137 deletions

View File

@ -213,14 +213,14 @@ auto Gamemode::update() -> void {
// Tooltip
if (tooltip) {
std::string text = fmt::format(tooltip_format, fmt::arg("count", gameCount));
std::string text = fmt::format(fmt::runtime(tooltip_format), fmt::arg("count", gameCount));
box_.set_tooltip_text(text);
}
// Label format
std::string str =
fmt::format(showAltText ? format_alt : format, fmt::arg("glyph", useIcon ? "" : glyph),
fmt::arg("count", gameCount > 0 ? std::to_string(gameCount) : ""));
std::string str = fmt::format(fmt::runtime(showAltText ? format_alt : format),
fmt::arg("glyph", useIcon ? "" : glyph),
fmt::arg("count", gameCount > 0 ? std::to_string(gameCount) : ""));
label_.set_markup(str);
if (useIcon) {