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https://github.com/rad4day/Waybar.git
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Merge pull request #2232 from robertgzr/reverse-scroll
Lift reverse-scrolling option into AModule
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commit
dff0583c12
@ -91,6 +91,10 @@ Additionally you can control the volume by scrolling *up* or *down* while the cu
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typeof: double ++
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typeof: double ++
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Threshold to be used when scrolling.
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Threshold to be used when scrolling.
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*reverse-scrolling*: ++
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typeof: bool ++
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Option to reverse the scroll direction.
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*tooltip*: ++
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*tooltip*: ++
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typeof: bool ++
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typeof: bool ++
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default: true ++
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default: true ++
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@ -97,11 +97,14 @@ bool AModule::handleToggle(GdkEventButton* const& e) {
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}
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}
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AModule::SCROLL_DIR AModule::getScrollDir(GdkEventScroll* e) {
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AModule::SCROLL_DIR AModule::getScrollDir(GdkEventScroll* e) {
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// only affects up/down
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bool reverse = config_["reverse-scrolling"].asBool();
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switch (e->direction) {
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switch (e->direction) {
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case GDK_SCROLL_UP:
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case GDK_SCROLL_UP:
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return SCROLL_DIR::UP;
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return reverse ? SCROLL_DIR::DOWN : SCROLL_DIR::UP;
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case GDK_SCROLL_DOWN:
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case GDK_SCROLL_DOWN:
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return SCROLL_DIR::DOWN;
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return reverse ? SCROLL_DIR::UP : SCROLL_DIR::DOWN;
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case GDK_SCROLL_LEFT:
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case GDK_SCROLL_LEFT:
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return SCROLL_DIR::LEFT;
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return SCROLL_DIR::LEFT;
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case GDK_SCROLL_RIGHT:
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case GDK_SCROLL_RIGHT:
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@ -305,14 +305,6 @@ bool waybar::modules::Backlight::handleScroll(GdkEventScroll *e) {
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return true;
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return true;
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}
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}
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if (config_["reverse-scrolling"].asBool()) {
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if (dir == SCROLL_DIR::UP) {
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dir = SCROLL_DIR::DOWN;
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} else if (dir == SCROLL_DIR::DOWN) {
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dir = SCROLL_DIR::UP;
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}
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}
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// Get scroll step
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// Get scroll step
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double step = 1;
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double step = 1;
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@ -81,13 +81,6 @@ bool waybar::modules::Pulseaudio::handleScroll(GdkEventScroll *e) {
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if (dir == SCROLL_DIR::NONE) {
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if (dir == SCROLL_DIR::NONE) {
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return true;
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return true;
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}
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}
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if (config_["reverse-scrolling"].asInt() == 1) {
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if (dir == SCROLL_DIR::UP) {
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dir = SCROLL_DIR::DOWN;
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} else if (dir == SCROLL_DIR::DOWN) {
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dir = SCROLL_DIR::UP;
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}
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}
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double volume_tick = static_cast<double>(PA_VOLUME_NORM) / 100;
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double volume_tick = static_cast<double>(PA_VOLUME_NORM) / 100;
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pa_volume_t change = volume_tick;
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pa_volume_t change = volume_tick;
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pa_cvolume pa_volume = pa_volume_;
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pa_cvolume pa_volume = pa_volume_;
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