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Merge pull request #251 from DanielVoogsgerd/feature-select-player
Feature select player
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commit
30725824d0
@ -38,6 +38,13 @@ def on_metadata(player, metadata, manager):
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sys.stdout.flush()
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sys.stdout.flush()
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def on_player_appeared(manager, player, selected_player=None):
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if player is not None and player.name == selected_player:
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init_player(manager, player)
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else:
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logger.debug('New player appeared, but it\'s not the selected player, skipping')
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def on_player_vanished(manager, player):
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def on_player_vanished(manager, player):
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logger.info("Player has vanished")
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logger.info("Player has vanished")
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sys.stdout.write("\n")
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sys.stdout.write("\n")
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@ -67,6 +74,9 @@ def parse_arguments():
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# Increase verbosity with every occurance of -v
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# Increase verbosity with every occurance of -v
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parser.add_argument('-v', '--verbose', action="count", default=0)
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parser.add_argument('-v', '--verbose', action="count", default=0)
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# Define for which player we're listening
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parser.add_argument('--player')
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return parser.parse_args()
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return parser.parse_args()
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@ -87,13 +97,19 @@ def main():
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manager = Playerctl.PlayerManager()
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manager = Playerctl.PlayerManager()
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loop = GLib.MainLoop()
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loop = GLib.MainLoop()
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manager.connect('name-appeared', init_player)
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manager.connect('name-appeared', lambda *args: on_player_appeared(*args, arguments.player))
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manager.connect('player-vanished', on_player_vanished)
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manager.connect('player-vanished', on_player_vanished)
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGINT, signal_handler)
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signal.signal(signal.SIGTERM, signal_handler)
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signal.signal(signal.SIGTERM, signal_handler)
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for player in manager.props.player_names:
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for player in manager.props.player_names:
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if arguments.player is not None and arguments.player != player.name:
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logger.debug('{player} is not the filtered player, skipping it'
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.format(player=player.name)
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)
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continue
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init_player(manager, player)
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init_player(manager, player)
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loop.run()
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loop.run()
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