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mpd: revamped to event-driven, single-threaded
Fix MPD connection issues by converting/rewriting module into a state-machine driven system. It is fully single-threaded and uses events for transitioning between states. It supports all features and functionality of the previous MPD module. Signed-off-by: Joseph Benden <joe@benden.us>
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include/modules/mpd/mpd.hpp
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66
include/modules/mpd/mpd.hpp
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#pragma once
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#include <mpd/client.h>
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#include <spdlog/fmt/bundled/format.h>
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#include <spdlog/spdlog.h>
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#include <condition_variable>
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#include <thread>
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#include "ALabel.hpp"
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#include "modules/mpd/state.hpp"
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namespace waybar::modules {
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class MPD : public ALabel {
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friend class detail::Context;
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// State machine
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detail::Context context_{this};
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const std::string module_name_;
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// Not using unique_ptr since we don't manage the pointer
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// (It's either nullptr, or from the config)
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const char* server_;
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const unsigned port_;
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unsigned timeout_;
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detail::unique_connection connection_;
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detail::unique_status status_;
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mpd_state state_;
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detail::unique_song song_;
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public:
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MPD(const std::string&, const Json::Value&);
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virtual ~MPD() noexcept = default;
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auto update() -> void;
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private:
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std::string getTag(mpd_tag_type type, unsigned idx = 0) const;
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void setLabel();
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std::string getStateIcon() const;
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std::string getOptionIcon(std::string optionName, bool activated) const;
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// GUI-side methods
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bool handlePlayPause(GdkEventButton* const&);
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void emit() { dp.emit(); }
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// MPD-side, Non-GUI methods.
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void tryConnect();
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void checkErrors(mpd_connection* conn);
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void fetchState();
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void queryMPD();
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inline bool stopped() const { return connection_ && state_ == MPD_STATE_STOP; }
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inline bool playing() const { return connection_ && state_ == MPD_STATE_PLAY; }
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inline bool paused() const { return connection_ && state_ == MPD_STATE_PAUSE; }
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};
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#if !defined(MPD_NOINLINE)
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#include "modules/mpd/state.inl.hpp"
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#endif
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} // namespace waybar::modules
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