waybar/include/modules/hyprland/language.hpp

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#include <fmt/format.h>
#include "AButton.hpp"
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#include "bar.hpp"
#include "modules/hyprland/backend.hpp"
#include "util/json.hpp"
namespace waybar::modules::hyprland {
class Language : public waybar::AButton {
public:
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Language(const std::string&, const waybar::Bar&, const Json::Value&);
~Language() = default;
auto update() -> void;
private:
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void onEvent(const std::string&);
void initLanguage();
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std::string getShortFrom(const std::string&);
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std::mutex mutex_;
const Bar& bar_;
util::JsonParser parser_;
std::string layoutName_;
};
} // namespace waybar::modules::hyprland