2020-10-10 18:09:18 +02:00
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#include "modules/sway/language.hpp"
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#include <spdlog/spdlog.h>
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namespace waybar::modules::sway {
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Language::Language(const std::string& id, const Json::Value& config)
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: ALabel(config, "language", id, "{}", 0, true) {
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ipc_.subscribe(R"(["input"])");
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ipc_.signal_event.connect(sigc::mem_fun(*this, &Language::onEvent));
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ipc_.signal_cmd.connect(sigc::mem_fun(*this, &Language::onCmd));
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ipc_.sendCmd(IPC_GET_INPUTS);
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// Launch worker
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ipc_.setWorker([this] {
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try {
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ipc_.handleEvent();
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} catch (const std::exception& e) {
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spdlog::error("Language: {}", e.what());
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}
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});
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dp.emit();
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}
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void Language::onCmd(const struct Ipc::ipc_response& res) {
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try {
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auto payload = parser_.parse(res.payload);
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//Display current layout of a device with a maximum count of layouts, expecting that all will be OK
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Json::Value::ArrayIndex maxId = 0, max = 0;
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for(Json::Value::ArrayIndex i = 0; i < payload.size(); i++) {
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if(payload[i]["xkb_layout_names"].size() > max) {
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max = payload[i]["xkb_layout_names"].size();
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maxId = i;
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}
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}
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auto layout_name = payload[maxId]["xkb_active_layout_name"].asString().substr(0,2);
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lang_ = Glib::Markup::escape_text(layout_name);
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dp.emit();
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} catch (const std::exception& e) {
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spdlog::error("Language: {}", e.what());
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}
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}
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void Language::onEvent(const struct Ipc::ipc_response& res) {
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try {
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std::lock_guard<std::mutex> lock(mutex_);
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auto payload = parser_.parse(res.payload)["input"];
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if (payload["type"].asString() == "keyboard") {
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auto layout_name = payload["xkb_active_layout_name"].asString().substr(0,2);
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2021-06-05 14:50:25 +02:00
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if (!layout_name.empty()) {
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lang_ = Glib::Markup::escape_text(layout_name);
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}
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2020-10-10 18:09:18 +02:00
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}
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dp.emit();
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} catch (const std::exception& e) {
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spdlog::error("Language: {}", e.what());
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}
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}
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auto Language::update() -> void {
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if (lang_.empty()) {
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event_box_.hide();
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} else {
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label_.set_markup(fmt::format(format_, lang_));
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if (tooltipEnabled()) {
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label_.set_tooltip_text(lang_);
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}
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event_box_.show();
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}
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// Call parent update
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ALabel::update();
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}
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} // namespace waybar::modules::sway
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