#!/usr/bin/env python3 import gi gi.require_version("Playerctl", "2.0") from gi.repository import Playerctl, GLib from gi.repository.Playerctl import Player import argparse import logging import sys import signal import gi import json import os from typing import List logger = logging.getLogger(__name__) def signal_handler(sig, frame): logger.info("Received signal to stop, exiting") sys.stdout.write("\n") sys.stdout.flush() # loop.quit() sys.exit(0) class PlayerManager: def __init__(self, selected_player=None): self.manager = Playerctl.PlayerManager() self.loop = GLib.MainLoop() self.manager.connect( "name-appeared", lambda *args: self.on_player_appeared(*args)) self.manager.connect( "player-vanished", lambda *args: self.on_player_vanished(*args)) signal.signal(signal.SIGINT, signal_handler) signal.signal(signal.SIGTERM, signal_handler) signal.signal(signal.SIGPIPE, signal.SIG_DFL) self.selected_player = selected_player self.init_players() def init_players(self): for player in self.manager.props.player_names: if self.selected_player is not None and self.selected_player != player.name: logger.debug(f"{player.name} is not the filtered player, skipping it") continue self.init_player(player) def run(self): logger.info("Starting main loop") self.loop.run() def init_player(self, player): logger.info(f"Initialize new player: {player.name}") player = Playerctl.Player.new_from_name(player) player.connect("playback-status", self.on_playback_status_changed, None) player.connect("metadata", self.on_metadata_changed, None) self.manager.manage_player(player) self.on_metadata_changed(player, player.props.metadata) def get_players(self) -> List[Player]: return self.manager.props.players def clear_output(self): sys.stdout.write("\n") sys.stdout.flush() def on_playback_status_changed(self, player, status, _=None): logger.debug(f"Playback status changed for player {player.props.player_name}: {status}") self.on_metadata_changed(player, player.props.metadata) def get_first_playing_player(self): players = self.get_players() logger.debug(f"Getting first playing player from {len(players)} players") if len(players) > 0: # if any are playing, show the first one that is playing # reverse order, so that the most recently added ones are preferred for player in players[::-1]: if player.props.status == "Playing": return player # if none are playing, show the first one return players[0] else: logger.debug("No players found") return None def show_most_important_player(self): logger.debug("Showing most important player") # show the currently playing player # or else show the first paused player # or else show nothing current_player = self.get_first_playing_player() if current_player is not None: self.on_metadata_changed(current_player, current_player.props.metadata) else: self.clear_output() def on_metadata_changed(self, player, metadata, _=None): logger.debug(f"Metadata changed for player {player.props.player_name}") data = { "player_name": player.props.player_name, "player_icon": "" if player.props.player_name == "spotify" else "", "artist": player.get_artist(), "title": player.get_title(), "status": player.props.status, "status_icon": "" if player.props.status == "Paused" else "", "class": [ player.props.player_name.lower(), player.props.status.lower() ], "text": f"{player.get_artist()} - {player.get_title()}", } # only print output if no other player is playing current_playing = self.get_first_playing_player() if current_playing is None or current_playing.props.player_name == player.props.player_name: sys.stdout.write(json.dumps(data) + "\n") sys.stdout.flush() else: logger.debug(f"Other player {current_playing.props.player_name} is playing, skipping") def on_player_appeared(self, _, player): logger.info(f"Player has appeared: {player.name}") if player is not None and (self.selected_player is None or player.name == self.selected_player): self.init_player(player) else: logger.debug( "New player appeared, but it's not the selected player, skipping") def on_player_vanished(self, _, player): logger.info(f"Player {player.props.player_name} has vanished") self.show_most_important_player() def parse_arguments(): parser = argparse.ArgumentParser() # Increase verbosity with every occurrence of -v parser.add_argument("-v", "--verbose", action="count", default=0) # Define for which player we"re listening parser.add_argument("--player") parser.add_argument("--enable-logging", action="store_true") return parser.parse_args() def main(): arguments = parse_arguments() # Initialize logging if arguments.enable_logging: logfile = os.path.join(os.path.dirname( os.path.realpath(__file__)), "media-player.log") logging.basicConfig(filename=logfile, level=logging.DEBUG, format="%(asctime)s %(name)s %(levelname)s:%(lineno)d %(message)s") # Logging is set by default to WARN and higher. # With every occurrence of -v it's lowered by one logger.setLevel(max((3 - arguments.verbose) * 10, 0)) logger.info("Creating player manager") if arguments.player: logger.info(f"Filtering for player: {arguments.player}") player = PlayerManager(arguments.player) player.run() if __name__ == "__main__": main()