Fix sleeping in the Blinkenlights UI
We were still referring to s.gettf() in sleeping(self, ...) causing each attempt to sleep to crash. Fix this, and the CursesAccountFrame.sleeping() method. I am sure, there is still wrong and broken but we are getting there. Signed-off-by: Sebastian Spaeth <Sebastian@SSpaeth.de>
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8dbf62cfdb
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@ -151,26 +151,15 @@ class CursesAccountFrame:
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self.children.append(tf)
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return tf
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def startsleep(s, sleepsecs):
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s.sleeping_abort = 0
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def startsleep(self, sleepsecs):
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self.sleeping_abort = 0
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def sleeping(s, sleepsecs, remainingsecs):
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if remainingsecs:
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s.c.lock()
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try:
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s.drawleadstr(remainingsecs)
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s.window.refresh()
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finally:
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s.c.unlock()
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time.sleep(sleepsecs)
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else:
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s.c.lock()
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try:
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s.drawleadstr()
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s.window.refresh()
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finally:
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s.c.unlock()
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return s.sleeping_abort
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def sleeping(self, sleepsecs, remainingsecs):
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# show how long we are going to sleep and sleep
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self.drawleadstr(remainingsecs)
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self.ui.exec_locked(self.window.refresh)
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time.sleep(sleepsecs)
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return 0
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def syncnow(s):
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s.sleeping_abort = 1
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@ -513,10 +502,9 @@ class Blinkenlights(UIBase, CursesUtil):
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return super(Blinkenlights, self).sleep(sleepsecs, account)
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def sleeping(self, sleepsecs, remainingsecs):
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if remainingsecs and s.gettf().getcolor() == 'black':
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self.gettf().setcolor('red')
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else:
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self.gettf().setcolor('black')
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if not sleepsecs:
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# reset color to default if we are done sleeping.
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self.gettf().setcolor('white')
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return self.getaccountframe().sleeping(sleepsecs, remainingsecs)
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def resizeterm(self):
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